However, the possibility of a "Reduced Level Requirements" attribute on gear means that characters can still equip gear orders of magnitude more powerful than what "should" be available at their level. Loot is level locked, with certain particularly-prized items being flagged "account bound" to allow them to be traded between characters but not players, to keep Twinking from being too much of a Game-Breaker.As of version 2.0, Paragon points, bonuses unlocked after reaching the level Cap, apply between characters.Blacksmith, Jeweler, and Mystic upgrades carry over between characters.Players have a Bag of Sharing across all characters on the same account to obviate the need for mule characters.Diablo III deals with this in various ways:.Diablo II has more strictly level locked gear to prevent this from becoming too much of a Game-Breaker, but many players still found it worthwhile to create mule characters to accomplish this.
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Thanks to rampant item duping glitches, hacks, and exploits in Diablo, in the game's heyday you couldn't wander into a public online game without being offered a full set of the most powerful non- Level-Locked Loot available.The term was popularized with the rise of MMORPGs in the early aughts, but its use in pen-and-paper RPGs dates back as far as the late seventies / early eighties. The verb "to twink" refers to the practice itself, and players sometimes refer to "twinking out" or "twinking up" their characters. As a noun, a "twink" usually refers to a player that makes a habit of this, but it can also refer to an in-game character that has benefited from it. Still others do both at once.Īs a slang-y neologism, the grammar surrounding the use of the term is rather fluid. Others encourage some amount of it by giving players a shared item stash accessible by all characters or allowing small bonuses earned by high-level characters to apply to low-level characters on the same account. Some discourage it by throttling Leaked Experience and using strict Level-Locked Loot. And of course different games handle it differently. This tactic tends to be controversial some see it as a cheat or an exploit, others as a valid part of the Metagame. Well, some games let you do just that, either explicitly or implicitly by letting you use "mules" (dummy characters that ferry items back and forth in multiplayer) or other workarounds.